![]() ![]() Houndmasters hound skills are the focus, but the last slot is personal preference, I like guard dog for this setup, as the other skills might require. ![]() Make sure to run all of their mark skills: Bounty Hunter has 2, come hither isnt quite as useful in this composition. The ideal is to use a hero who can pierce the armor, the shieldbreaker or the grave robber. Use the 'marked for death' comp: 4) Arbalest, 3) Occultist, 2) HM, 1) BH. The bandit does not have much life, but his dodge is not so bad and that can play tricks.ĭuring this time, you must also hit the cannon itself from time to time. Heroes must be able to attack both back ranks, and it's best to find ways to increase the accuracy of heroes (trinkets or buffs) to make sure you do not miss hits. You must make sure that you eliminate the bandit with a torch every turn. It hurts a lot, bad enough to get a hero from 100% to 0% life with a critical hit.Īt the beginning of each turn, the cannon will summon new bandits, including a new bandit with a torch, and the story repeats itself. If you do not succeed in eliminating him … he lights the cannon, which inflicts a mountain of damage and stress to the whole group. It's your main target and you need to kill him before the end of the round at all costs. ![]() The latter appears in rank 3 or 4 and is always the last character to play at the end of the round. The cannon is accompanied by 3 bandits, including a bandit with a torch. This is a small guide to help you beat the brigand 8 pounder, the brigand 12 pounder and the brigand 16 pounder bosses in the Warrens dungeon. ![]()
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